Tuesday, January 31, 2017

learning through the level.

Kyle Halpern


In Tato's work. He talks about the level design. specifically about how the level can teach you how to play the game just by the design of the level itself. An example of this is in Super Meat Boy. In Super Meat Boy level 1-2 in order to complete the level you have to get to a platform that is very high up and their at first may appear to be no way to reach it. Plus if you run right u will run right into the wall. However once the player jumps into the wall he starts to slide down it. this lets the player know that their is something strange about the wall. Once they press jump while sliding on the wall they learn that they can jump off the wall, and even keeping jumping up the vertical wall till they reach bandage girl.

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