Tuesday, November 29, 2016

Music in The Witcher

In The Witcher 3 I have played the game for ten minutes and have recorded every audio clip and for how long it plays.

title screen: accordion intro orchestrated instrumental theme. clicking sound for moving through menu options.

Upon pressing play: Narrator describing what last happened accompanied by instrumental light more quite so we can here the narrator.

game starts: I hear a woman singing in background rain and thunder looping. cause its raining and theres lightning. foot movement when walking as well as armor and sword movement shuffling. guard talks about axe as I pass him is voice acted. sliding sound for sliding down a hill. wind brushing trees, water moving gently against rocks

menu: includes background sound and singing in other language light so as not to interfere. menu opening and closing makes opening and closing swooshes. fighting  giant arachnid geralt. fire burning sound. sword slashing and hitting sound. arachnid screech in agony , attacking screetch, geralt in pain sound arachnid dying sound, and sword sheeth sound opening menu sound as well as accepting loot sounds

vs bandits: bandits yelling geralt taunting blade swooshing blade cutting, blade ringing sound,

dialog: geralt voice, badndit voice in conversation, violin in background music, axii sign sound, exp sound like drumb beat, sound of geralt walking on wooden ship. guard saying geralt of rivia . bandit and guard have different


captain logos: voice new voice dialog options appear sound clicking. same sound moving through dialog options.

Tuesday, November 8, 2016

Readings on Group Work.

After reading section fourteen I realized the techniques that we can use in order to get back on track, Such group meetings talking about what were all working on and showing each other our work. Also was helpful was the talk about feature creep. More specifically techniques to prevent more features from coming into the game. by coming together and really focusing on what our core product is we can prevent feature creep. Another useful topic in the reading was build notes. If we had build notes we could have more flexibility with different. builds to test various music tracks, art assets, or even features and bugs. Before moving into the final build. Build Notes were the final part of the reading which were important to attach to every build so we know what each build is for and notable features attached to each build.

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